"The threads of fate are woven with courage and honor in the land of Grizzleham." — Grandmother Raven
Grizzleham is a rugged, forested realm inspired by Norse mythology, inhabited by noble bears, cunning wolves, and wise ravens. The land is divided into various regions, each with its own challenges and lore. The bears, known for their strength and honor, often find themselves at odds with the wolves and ravens, leading to conflicts that threaten the balance of the realm. Amidst the towering pines and snow-covered landscapes, ancient mysteries and powerful magic await those brave enough to explore its depths.
Northguard - The First Voyage
Bartleby informs Merle Ambrose that the portal to Grizzleheim is active again.
Ambrose sends you to Grizzleheim to establish diplomatic relations with their king.
Upon arrival in Northguard, Bjorn Ironclaws tells you that only the most worthy warriors may speak to the king.
To prove your worth, you're directed to Hagen Shieldbreaker in Savarstaad Pass.
Savarstaad Pass - Trials of the Warrior
Hagen Shieldbreaker tasks you with defeating Troubled Warriors to demonstrate fearlessness.
You then gain a reputation by defeating Yngvar Sharptooth.
You confront Splithoof Barbarians and rescue Einer Thunderhammer, a blacksmith sent by Bjorn Ironclaws.
To combat the Grendels, you learn from spirits at Draugarth Fort that spider venom is their only weakness.
Einar Thunderhammer requests you retrieve his stolen tools from Bloodseeker and gather materials for a venomous blade.
You defeat the Spider Queen Skathi to obtain her stinger, which Einar uses to craft the blade.
The blade is blessed by defeating Ironsplinter, a forest treant.
With the blade ready, you acquire a runic talisman to enter Draugarth and defeat Skellek.
Hagen sends you back to Bjorn Ironclaws, who acknowledges your efforts but states your reputation still isn't sufficient to meet the king.
You're directed to assist the village of Anders Holt, troubled by raiders, and to speak with Egil Axebearer.
Vigrid Roughland - Uncovering Betrayal
Egil Axebearer explains that Thane Ivar Andersson betrayed the village to the Red Claw.
You gather supplies and rescue lost villagers.
You find Grimnir, the village elder, who believes Ivar is under a dark enchantment.
To investigate, you're sent to Bolthorn, a Grendel wizard, who provides a salve to access a crypt containing the Eye of Truth talisman.
You defeat Ragnar Stormbrow to present his weapon to Njall Sharpeyes at Frostholm's entrance.
Frostholm - The Eye of Truth
Inside Frostholm, Ulric Oathbreaker claims to have feigned allegiance to the Red Claw to gather intelligence.
To gain Gunnar Quickaxe's trust, you undertake tasks that you secretly sabotage with Ulric's help.
After defeating Gunnar, you confront Ivar Andersson, revealing him to be an illusion created by Mord Runechanter, a raven.
Returning to Bjorn Ironclaws, he informs you that the wolves are enraged, believing the bears allied with the Red Claw, and that Ivar has been captured.
You're sent to assist Osric GrimBold in Mirkholm Keep to retrieve Ivar.
Mirkholm Keep - Mending Alliances
Osric GrimBold has you weaken enemy forces to prepare for an assault.
You learn from Wulfric Foesbane, a wolf ally, that Munin Mistweaver, a raven, presented Ivar as a traitor, sowing distrust.
To prove the bears' innocence, you heal wounded wolves and defeat wolf leaders to demoralize their forces.
Wulfric suggests using Dust of Discovery to expose Munin's lies.
You obtain the dust from Herkir, a Grendel shaman, after completing tasks and ultimately defeating him when he reneges on the deal.
Using the dust, you reveal Munin's deception to King Varik Icefang, who then seeks peace with the bears.
Nidavellir - Facing the Grendel Threat
King Valgard Goldenblade informs you that Jotun, a formidable Grendel, has issued a challenge.
You venture into Nidavellir and defeat Jotun and his brothers.
Valgard then directs you to Hrafn Lorespeaker in Ravenscar to uncover the ravens' motives.
Ravenscar - The Coven's Conspiracy
Hrafn Lorespeaker reveals that the Coven, a group of malevolent ravens, seeks to initiate the Everwinter.
You rescue Skullin Icebrand, who mentions a scroll he found was taken by the Coven.
To access the Tower of Lore, you craft a Spirit Totem.
Inside, you defeat Stragoli Gallowgrief and recover the scroll, which details the Coven's plan to unite the rune stones of the bears, wolves, and ravens to bring about the Everwinter.
You collect a Mystic Talon for protection and confront Mord Runechanter, Munin Mistweaver, and Kol Shadowsong, defeating them and discovering their plans.
Despite retrieving artifacts like the Djelling Chalice and the Heart of Winter, the Coven proceeds with their ritual.
You dismantle the barrier maintained by the Gurtok Barrier Demon and confront the Coven leaders, defeating them.
Othin Stormfather warns that the Everwinter is inevitable.