"Wizard City is more than just a place of learning; it is a beacon of hope and knowledge in the Spiral. Here, young wizards like you begin their journey to bring balance and harmony to all worlds." — Merle Ambrose
Wizard City is the central hub of magical learning in the Spiral and home to Ravenwood School of Magical Arts, where young wizards are trained in the seven primary schools of magic. The city was founded under the guidance of Merle Ambrose, who brought the ancient and wise Bartillery, the World Tree, to the land to anchor the city with powerful magical roots. Each school of magic—Fire, Ice, Storm, Myth, Life, Death, and Balance—has its own school building and teacher, all surrounding Bartillery in the heart of Ravenwood. The city itself is protected by magical wards and patrolled by both student wizards and trained guards, as threats occasionally slip through from other parts of the Spiral. It’s a vibrant and enchanted place where magic flows freely, creatures roam the streets, and the future protectors of the Spiral are shaped.
Arrival in Wizard City - Ravenwood
You are summoned to Wizard City by Headmaster Merle Ambrose from a world where magic is not believed to exist.
Ambrose introduces you to the Ravenwood School of Magical Arts and assigns you to a school of magic based on your aptitude.
A mysterious figure, later revealed to be Malistaire Drake, disrupts the ceremony, prompting Ambrose to send you to Unicorn Way to investigate disturbances.
Unicorn Way - Spirits on the Streets
You assist Private Connelly in investigating the unrest caused by corrupted fairies and skeletal pirates.
Lady Oriel, the Seraph of Unicorn Way, informs you that the corruption stems from Rattlebones, a skeletal wizard.
You defeat Rattlebones, who was summoned by Malistaire to sow chaos.
Upon returning, Ambrose directs you to Sergeant Muldoon in Olde Town to address further disturbances in the city.
Olde Town - The Heart of the City
Sergeant Muldoon reports that three districts—Triton Avenue, Firecat Alley, and Cyclops Lane—are under siege.
You are tasked with investigating and resolving the issues in these areas, which can be approached in any order.
Triton Avenue - Storm Magic Unleashed
Upon arrival, you meet Artur Gryphonbane, who seeks help in finding his sister, Suzie, amidst the chaos.
Haunted Minions and Rotting Fodders are disrupting the flow of Storm Magic, using Storm Amulets to channel its power.
Duncan Grimwater, a necromancer, assists you in performing a ritual that reveals the Harvest Lord, a powerful spirit from the Underworld, is behind the disturbances.
You defeat the Harvest Lord, restoring balance to Triton Avenue.
Firecat Alley - Cursed Flames (Needs More Info)
Gretta Darkkettle discovers that the Fire Elves have been cursed by a Banshee's Wail, causing them to act erratically.
You use a Herkimer Stone to record the banshee Bastilla Gravewynd's wail and create an antidote.
After curing the Fire Elves, you confront and defeat Bastilla, learning she was directed by Malistaire.
Cyclops Lane - Mythical Uprising
Nolan Stormgate reports that Cyclopes and Trolls, originally summoned to protect the area, have turned hostile.
You discover that General Akilles, under the influence of the Great One—a Darkmoor prince freed by Malistaire—is leading the rebellion.
After defeating Akilles, he pledges to protect Cyclops Lane, restoring order.
Colossus Boulevard - Frozen Frights
Professor Greyrose notes that Colossus Boulevard is overrun with ghosts, prompting Headmaster Ambrose to seal the area.
Private O'Doyle expresses concern for his niece, Mindy Pixiecrown, who is conducting a school project amidst the chaos.
You assist Mindy in dealing with Ice minions and attempt to appease the Gobblers with a potion.
After the potion fails, you challenge and defeat Prince Gobblestone and the Gobbler King's advisors, Baron Greebly and Baron Rotunda.
The Gobbler King agrees to stay peacefully in the Boulevard after Ambrose negotiates a truce.
Conclusion - The Path to Krokotopia
Headmaster Ambrose reveals that Malistaire is seeking the Order of the Fang.
You visit Bartleby, the World Tree, and learn that Malistaire has stolen the Eye of History, weakening Bartleby.
Ambrose tasks you with defeating Foulgaze, a ghost in Sapphyra's Tower, who possesses information about the Order.
Foulgaze admits to giving the Order's books to Lord Nightshade.
You confront and defeat Lord Nightshade in the Haunted Cave. He reveals that he has already passed the information to Malistaire, who is now in Nightside.
Ambrose deduces that Malistaire is heading to Krokotopia in search of the Order of the Fang, setting the stage for your next adventure.